Monday, 24 October 2011

Playing to my strengths

First of all apologies for the lack of activity on this blog, a few personal problems have got in the way of sitting down and working on this.
Last week i had a good chat with Rob about what i might think of doing this year. He gave me some really good advice, saying that i shouldnt focus on what i cant do, and rather focus on what i CAN do. By exploring the areas im good at, and using them as design constraints to work around, is a really good demonstation of me thinking as a designer, to overcome a problem.
I may not be the strongest artist, but it doesnt mean that i cant make a really good game, or design a fun level, just because it doesnt look good. The fun comes from how it plays, whether its a small puzzle game with a really interesting game mechanic, or a level thats been designed to offer really engaging playability.

What i want to show at the end of this year, is how good i am as a designer. To do that i want to produce a level/map in Unity, that i can present at the end of the year and will demonstrate, to any potential employers, that i have a great understanding of the principles behind level design. How it plays, pacing, balanced gameplay, and most of all a level which doesnt just rely on stunning visuals to hook its players.

Ill be blogging much more frequently from now on, with thoughts about the design of my level. First of all i need to decide on a theme.

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