Wednesday, 22 February 2012

Making sure the project remians focused on the original goal.

When i started this project i wanted to use it as a way of demonstrating my understanding of design techniques and game balancing. I am not an artist, i dont want to let this project deviate and be drawn towards a showcase of any artistic skills i may have. This means i wont be creating the most beaufitul map ever seen, or the most intricate models, all i want to showcase is my understanding of the design techniques and processes that go on behind the development of a map. This should become evident in the peices of readings that are put up on this blog in the coming weeks.

Hopefully come the end i can present a respectable peice of work and be able to explain, why i chose to place certain pickups and the size of rooms or the amount of escape routes the player has. All choices which at the end of the day ensure that the player enjoys his experience and finds the map fun to play. If, to produce this peice of work i have to learn and demonstrate some basic modelling/artistic skills then that is an added bonus, i am happy to add that to my bow.

Im really committed to working on a daily basis on this project from now on, to make up for lost time. Im still confident that with that amount of work, i can still acheive what i set out to acheive 5 months ago.

Depending on how portfolio work goes tomorrow, (as the deadline is Friday) i hope to have screenshots of my new greyboxed level up by Friday, if not, over the weekend.

No comments:

Post a Comment