So once lighting was built, and the errors removed, all i had left to do was cook the level! I changed the lighting system over to Production, and built everything for one final time, which took some time, and opened up Unreal FrontEnd. Ive never used this program so followed a simple video guiding you through the process.
http://www.youtube.com/watch?v=RRraO1dRtoA
The final compile took a while, but once it was finished my dissertation was complete!
I personally am quite happy with it. I have never created anything like this where i was soley in charge of working on the technical side of things, which is not my strongsuit, everything i did, i had to learn from scrath, and to be honest im quite proud of what ive created at the end of a long and often frustrating few months. Ive had fun doing so and learning along the way, and will continue to work on this project as i feel i can keep learning techniques in UDK and improve the aesthetic side of the level.
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