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The blue base, lit with blue lighting. |
As mentioned in the last post, i had a few errors concerning my assets when i first ran the lighting with them in place. This required me to setup a lightmap which i detailed earlier. Extra errors also show up, but these dissapeared as soon as i came to build it with production lighting.
I wasnt familiar with the new Lightmass system in place in UDK, so did some reading to get to grips with that system.
http://www.hourences.com/tutorials-ue3-lightmass/
http://www.worldofleveldesign.com/categories/udk/udk-how-add-lights-dominant-directional-light-point-light.php
http://www.teaching3d.com/c/index.php/tutorials-and-articles/notes/udk-notes/udk-lighting/
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