Monday, 14 May 2012
Paths/Pickups and Setting up the CTF game.
With the static meshes created and in place, i started placing my pickups and pathnodes around the map.
This is a fairly simple process of just selecting various pickups from the Actor Classes tab in the content browser and rightclicking and placing it into the stage. Path nodes are also easy to place, alt+drag to copy and set them up all across the map. I was building paths after every area that i had covered, making sure to remove any nodes that were deemed unnesesary.
http://www.worldofleveldesign.com/categories/udk/udk-how-to-add-player-start-weapons-items-pathnodes-vehicles-jumppads.php
Again i was following this video when placing my pathnodes. All the game mechanics and assets were in place so i started finding out how to setup your map as a Capture the Flag gametype, so that i could start judging the map and how it played against other bots in a game situation.
http://www.youtube.com/watch?v=NeH9iTEr7VY
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