Once the grey box was complete. I started collecting and creating textures which could be used on the walls, floors and ceilings. Just the basic textures would be applied, making the rooms looking quite bare, but extra objects will be added when i import static meshes into the map. More on this later.
I used
http://www.cgtextures.com/ for the majority of my textures, combining several to create my final images. The tutorials on this site were useful for creating several of my textures, especially the Match Colour tool which i used frequently, especially when editing the colour of the wood for the library areas. Here are my final textures for each room, and how i created each one.
Cabin
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This is the wall texture which is going to tile along all the walls of the top base. I created it by combining two existing pictures which are below. I used the Match Colour tool to make sure the two images combined well. |
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I created two variations which will be placed at random intervals which breaks up the repetitive pattern of the first texture. By using the magic wand tool i easily selected areas filled them in brown, and reduced the opacity to create a nice effect of dirt/rust.
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This is the ceiling texture which was sampled from a much larger texture. I will use this texture for every ceiling tile on the level. |
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This will be the texture for the cabin floor. I cleaned up this image using the clone tool to remove some blemishes and patches of dirt, which would stop it from tiling well. |
Atrium
You can see below how these two pictures above were used and combined to create the wall textures. The Match Colour was used again to create the white colour on the plaster which matches with the border piece. The bottom texture is used on the bottom floor, and had a red colour overlay added to create the red colouration. This breaks up the repetitive textures on each level and also helps the player distinguish the floor from a distance.
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These are the 3 wall textures that will b used on each level of the atrium/corridor areas. |
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These are the 3 floor textures which will be used on separate floors. This helps to break the monotony of the same texture on every level. Each tile has been darkened by 15% using a black colour overlay. |
Library
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This was the main inspiration for the rest of the textures for this room. I wanted to create a room full of wood panelling and think this image matches the colour i envisioned perfectly. I pulled the panel from the centre and applied the Match Colour tool to the two images below, the first being the floor, and the second being the wall. |
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I also applied the match colour this neat little detail from a picture frame, and tiled it four times along the bottom of each wall texture. |
These are the final textures for the library;
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Floor |
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Wall |
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Wall Variation. |
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