I then got to work applying these textures, player starts, weapons pickups etc plus adding in some static meshes for assets which will be scattered around the level. Below is a quick asset list, but i will go into more detail about it tomorrow.
Models
Cabin
Desk
Computers/instruments
Papers/documents
Chairs
Window
Atrium
Chairs
Tables
Suitcases
Litter
Statues
Books
Bottles
Food
Library
Bookcases
Frontdesk
Broken edge of ship
Space
Space Skydome
Distant Planet
Broken half of ship
Debris
Aswell as these assets i also needed to work on the lighting and the space skydome effects. Again, i will go into more detail about how i implemented these tommorrow.
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